In this episode, we talk about running, preparing, and also writing Premade Modules for D&D and TTRPG. We help with lots of advice and insight into how it is to run a premade campaign and what things to keep in mind while doing so. After this episode, you will have a better understanding of how premade modules want to run and played so you can pick one up from a store or website and be ready to run a game of TTRPG in no time.
For more Information, see these Timestamps:
13:00: What is a Premade Adventure?
17:00: Premade Adventures don't need Prep
23:00: How to adapt Premade Modules to your Game
31:00: Premades help you develop skills
33:00: What Premades do really well for you
38:00: Even Veteran GMs benefit from Premade Modules
41:00: Not all Modules are the same
47:00: Modules are a Baseline, not a Full Story
50:00: They help with structure
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
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