DoubleDM #77: How To Make Boss Battles Memorable

DoubleDM

25-07-2022 • 59 Min.

In this episode, we are discussing Boss Battles in D&D and TTRPGs and especially how you can make them more memorable, interesting, and engaging for your players.

For us Boss Battles can and should do a lot of things for your Games, like give closure on certain parts of the story, reward your players for a victory, but also leave them on the edge of their seats for the whole fight. This is a big task and oftentimes can be achieved through so many different ways that you really are spoiled for choice. You do not have to use every single way but one to three are totally enough to make your battles memorable and engaging.

Boss Battles should also be dangerous and tipping points. You might not want your players to lose but some of the best bottles are the ones where it was felt the whole fight through that every decision, every action, and every dice roll could decide fate. You achieve this through the ways we will be discussing in this episode.

For more information see the Timestamps below:

12:00: What is a Boss Battle?

16:00: Why are Boss Battles important?

19:00: What makes a Boss Battle good?

26:00: How to make a Boss Battle good, memorable, and interesting?

26:00: Legendary Actions

27:30: Lair Actions

29:00: Environmental Effects

31:00: Build Up

34:00: Interaction

39:00: Stages or Phases

40:30: Ambiance

43:30: Uniqueness

44:30: History

48:00: Timers

49:30: Objectives

52:20: Minions

55:30: Once per Encounter Actions


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