PODCAST

Nerdlab Podcast

Marvin Hegen

The Podcast about board game design and card game design! Together we will explore the secrets of different game mechanics and grow as a game designer!

Hier starten
093 – A Working Day as a Games Publisher
093 – A Working Day as a Games Publisher092 – Mindbug – Officially Announced091 – The Journey of AracKhan Wars with Robert Palmer090 – Designing Slay the Spire – The Boardgame – with Gary Dworetsky089 – The Design Philosophy of Riftforce with Carlo Bortolini88 – The Game Design Process of Bruno Cathala87 – Victory Points and Player Agency with Tom Lehmann086 – How to Start an E-Mail List as a Game Designer085 – Why you need an E-Mail List as a Game Designer084 – The Importance of Getting Involved in the Board Game Community083 – Richard Garfield on Physical and Digital Card Game Design082 – Creating Expansions with Bruce Glassco, Designer of Fantasy Realms081 – Blue Ocean Strategy in the Board Game Industry – Part 2080 – Blue Ocean Strategy in the Board Game Industry – Part 1079 – Preliminary Print and Play Kickstarter Campaigns078 – Point Scoring Mechanics077 – The Design of Radlands with Daniel Piechnick076 – The Interplay of Hidden and Visible Information in Magic’s new set Kaldheim075 – How to Learn your Customer’s Language?074 – Designing Heart of Cthulhu with Patrick Kelleher